﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Pancernik_WPF.Base
{
    public class RenderableObject
    {
        public Pancernik_WPF.Base.Vertex3[] VertexBuffer
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public Material Material
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public Vector3 Position
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public object Modifiers
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int[] IndexBuffer
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public Vector3 Rotation
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public Vector3 Scale
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public string Name
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }
}
